Dark Sorcerer
Dark Sorceress
First degree necromancers are often the leaders of small cults. They are quite effective at summoning undead as well as leading inexperienced initiates. People that challenge them tend to find that the walking dead that these necromancers lead fight smarter than one would expect of mindless shamblers.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
Information
Advances from: | Dark Adept |
Advances to: | Necromancer |
Cost: | 32 |
HP: | 48 |
Movement: | 5 |
XP: | 110 |
Level: | 2 |
Alignment: | chaotic |
ID | Dark Sorcerers |
Abilities: | leadership |
Attacks (damage - count)
staff melee | 5 - 3 impact | ||
necromancy ranged | 7 - 3 arcane | magical plague | |
chill wave ranged | 12 - 2 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |